Hi! I want to create a pixel art editor, so i need to create a canvas on which i can draw pixels and then export it as image
As i understand, i need to create a new webgpu context? How can i do this if i’m right?
iced::widget::canvas
is not what I need because it stores shapes, not pixels
Also “webgpu integration” example not that either because i want to integrate custom webgpu context/rendering pipeline(?) in my app, but not the other way around
Thank you in advance!